



Your fleet becomes a living working unit able to counter anything the xenon will ever throw at you. You fit and build around a specific task instead of all arounder builds to tackle anything. By using a Task force structure and keeping your subbordinates contained within their specific roles the power they project becomes much more lethal for less resource cost and will open up the use of cheaper faction fitted pre player warf and shipyard use with end game result. The Concept for this is simple but once you understand the Fleet logic in the game it becomes more versatile and efficient.
