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Warhammer the dark lands
Warhammer the dark lands






warhammer the dark lands warhammer the dark lands

As bolts thunder from the guns of their guardian spears, swords and axes, their gilded storm shields deflect shots and blades as they fight and slay the enemies of the Emperor. Equipped with the finest wargear that the Imperium can provide, your forces will be able to wade into the enemy. Fortunately, a single Custodian Guard is the equal of entire regiments of any other soldier, meaning that you’ll triumph despite being constantly outnumbered in battle. The Adeptus Custodes never exceed ten thousand warriors at any given time. Guided by psychic divination and the intelligence gathered by shadowy agents, they strike down demagogues and warlords who might otherwise raise invasion forces against the heart of the Imperium. While they were created to defend the Throne World, the Adeptus Custodes have recognised that the most effective way to safeguard Terra is to take a proactive hand in the ongoing battle against Mankind’s innumerable foes. They are also to thank/blame for the various types of Daemon Engines that blight the Imperium of Man, Cybertron, and the land of Kanto.10,000 years ago the Custodians were created by the Emperor as his companions and sworn bodyguards. Unlike Warsmiths (who, per Iron Warriors tradition, replace mutations with bionics), Warpsmiths have bionics from being actual Techmarines. Some Warpsmiths are little more than a brain and a spinal cord wired into a metallic approximation of a Chaos Space Marine pincer limbs, Mechadendrites and fusion claws sprout from the Warpsmith's altered form next to Melta crucibles and searing welder blades. The Warpsmiths themselves seek to embody this unholy fusion of man, machine and daemon in their search for perfection, they often become more metal than flesh. They would conquer the galaxy and remould it into one giant, tainted flesh-engine if they could. Warpsmiths tend to be obsessive and believe that mankind's destiny is limited by his mortal nature, and thus they see combining the power of Daemons with the mechanical and organic as the answer to circumvent this problem.īecause of this, all Warpsmiths are engaged in an eternal quest to combine the strengths of all three of these elements - mortal, daemon and machine - whilst eradicating their weaknesses. They are also masters of fusing the daemonic and the physical, which, in layman's terms, means they inject Chaos into all their warmachines. Unlike Techmarines (who revere technology), Warpsmiths attempt to subjugate it. Many of them are loosely allied with the Dark Mechanicus. Warpsmiths (not to be confused with Warsmiths) are basically Chaos Techmarines, introduced in 6th edition. They're basically a cross between Professor Oak and Doctor Octopus.








Warhammer the dark lands